Modélisation Organique
Sunday, 25 July 2010

I have finally completed the organic modelling. I do face alot of problems that I didn't even thought of. In 3D modelling for organic, the characters you seen in the animations are modelled as a piece. There isn't a way that you model the human anatomy structure of it, and have it wear the clothes. The clothing and accessories are merged together as a piece with the character.
So I had a mesh error for the underwear, which took quite long for me to solve the problem. In modelling, everything goes in a flow. Yet the line mesh shows a dented face on the underwear. So imagine your butt is being dented in (flat surface), rather than a curve line joining all the way down to the legs. Another major obstacles is the shape of the eyeball, theortically eyeball are round and spherical. In the previous post you saw that my eyehole, are made round for it. Yet in the blueprint the eyehole are made to be flat and long, like those who have small eyes. Which is the case, for a muscular body to have small eyes. Imagine an eyehole of flat and rectangular, won't fit with a eyeball of round shape. There is bound to be visible holes if you were to rotate the angle. So I added eyebags below of the eyehole. If the eyebags aren't made, you would see that there are holes at the side of the eyeballs.

Another major project that is going on is GDP module, we are engage with a client on advertising media. For those who have seen cows around Bukit Timah, or 3D objects standing out from the roof of buses. These are made by Moove Media, and this is our client. We are to make animal standees that will be showcasing in Singapore. This year's event is forest/jungle. These animal standees are life-like animals, it will be almost to human height. So doing the real-life painting on them isn't easy. The 9 animals are bunny, camel, deer, giraffe, lion, monkey, pig, rhino, tiger. Project to be dued in November.
Moove Media
Merci tout le monde...
Posted by Purity And Simplicity at
12:47